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Hello I'm

Dyson

Game Programmer

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About Me

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I am a game programmer in my final year of a Bachelor’s Degree in Game Development. While my main passion is programming, I also enjoy contributing to the design aspects of projects and being involved in the full development process. I thrive in team environments and am motivated by working together towards a shared goal. I have a particular interest in game AI and am eager to further develop my expertise in this area. I am currently seeking an internship in game programming where I can learn, contribute, and grow. Outside of game development, I enjoy playing volleyball.

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Experience

2+ years
Game Development in Unity

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Education

SAE University College Dubai

Bachelor of Games Development - Expected February 2026 Learned gameplay programming, game engine programming in Unity, game design principles, project management, critical and creative thinking

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Project 1 Project 1 GIF

The Misfortunate Bloinky

My Contributions: First Game Jam after 6 months learning game dev! Built main menu and game over flow, integrated UI art, added narration portals, handled early Git issues—gained confidence applying Unity in a team.

Unity Unity 2D 2D GameJam GameJam Csharp C#
Project 2 Project 2 GIF

Towergeist

My Contributions: Collaborated in a team of 3 programmers using GOAP and Astar pathfinding (learned individually in previous projects) for a resource-gathering simulation

Unity Unity Simulation Simulation 3D 3D Astar A* Pathfinding AI Intelligent NPCS Csharp C#
Project 3 Project 3 GIF

XFloors VR

My Contributions: First VR experience using Oculus Quest 3 in Unity, implemented a ticking bomb that the player had to defuse and also the tutorial.

Unity Unity Quest Oculus Quest 3 VR VR First Person First Person 3D 3D Puzzle Puzzle Game Csharp C#
Project 4 Project 4 GIF

Metro Time

My Contributions: Contributed to enemy AI (state machines), timer system, and story intro. Integrated assets and helped polish the final build.

Unity Unity Quest RTX AI Gamecraft State Machines State Machines First Person FPS 2.5D 2.5D Csharp C#
Project 5 Project 5 GIF

Puzzle Island

My Contributions: Worked on the first island of the game, generated a procedural maze and added a "hit the target" minigame.

Unity Unity Puzzle Puzzle Game State Machines Procedural generation First Person FPS 2.5D 2.5D Csharp C#
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