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Hello I'm

Dyson

Game Programmer

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About Me

Hi, welcome to my portfolio! I am a game programmer who has studied game development for the past two years using Unity and the C# language. I specialize in programming, but I also enjoy contributing to the design aspects of a project and being involved in the full development process. I particularly enjoy working in a team, collaborating toward a shared goal. Outside of game development, I love playing volleyball.

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Experience

2+ years
Game Development in Unity

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Education

SAE University College Dubai

Bachelor of Games Development - Expected February 2026 Learned gameplay programming, game engine programming in Unity, game design principles, project management, critical and creative thinking

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Project 1 Project 1 GIF

The Misfortunate Bloinky

My Contributions: First Game Jam after 6 months learning game dev! Built main menu and game over flow, integrated UI art, added narration portals, handled early Git issues—gained confidence applying Unity in a team.

Unity Unity 2D 2D GameJam GameJam Csharp C#
Project 2 Project 2 GIF

Towergeist

My Contributions: Collaborated in a team of 3 programmers using GOAP and Astar pathfinding (learned individually in previous projects) for a resource-gathering simulation

Unity Unity Simulation Simulation 3D 3D Astar A* Pathfinding AI Intelligent NPCS Csharp C#
Project 3 Project 3 GIF

XFloors VR

My Contributions: First VR experience using Oculus Quest 3 in Unity, implemented a ticking bomb that the player had to defuse and also the tutorial.

Unity Unity Quest Oculus Quest 3 VR VR First Person First Person 3D 3D Puzzle Puzzle Game Csharp C#
Project 4 Project 4 GIF

Metro Time

My Contributions: Contributed to enemy AI (state machines), timer system, and story intro. Integrated assets and helped polish the final build.

Unity Unity Quest RTX AI Gamecraft State Machines State Machines First Person FPS 2.5D 2.5D Csharp C#
Project 5 Project 5 GIF

Puzzle Island

My Contributions: Worked on the first island of the game, generated a procedural maze and added a "hit the target" minigame.

Unity Unity Puzzle Puzzle Game State Machines Procedural generation First Person FPS 2.5D 2.5D Csharp C#
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