Project Overview - Duration: 3 months
Boomer shooter with deck builder mechanics
Technologies
Unity Engine
C# Programming
3D Game Development
Git Version Control
Key Learnings
Improving my skills working with enemy AIs
My Contributions
- Produce four working enemies - Melee and Range Cultists, Krasue, Wendigo
- Developed a menu using UI Builder UXML and USS
- Created shaders and VFX graph
- Modular object pooling system
- Designed and tested gameplay flow
Code Implementation
Core Enemy AI script
Every enemies inherit from this function
Screenshots
Wendigo — a creature rooted in Native American folklore.
Krasue — a mythological spirit from Southeast Asia.
Melee Cultist — close-range enemy type.
Ranged Cultist — long-distance enemy type.
Menu system implemented with UXML and USS