A FPS game made in 7 days at the occasion of the RTX AI GameCraft showcasing Dubai between the past and present.
Improved time management under tight deadlines, deepened understanding of state machines, and sharpened overall programming skills.
Piece of code showcasing how I made a weapon system
Showing a system that picks up and drop weapons on the ground
Worked on the boss logic through state machines and enemy spawner
Implemented timer and polished it
Worked with 3D artists to implement their work in the engine, helped with multiple smaller UI tasks