Project Overview - Duration: 7days
A FPS game made in 7 days at the occasion of the RTX AI GameCraft showcasing Dubai between the past and present.
Technologies
Unity Engine
C# Programming
2.5D Game Development
Git Version Control
Key Learnings
Improved time management under tight deadlines, deepened understanding of state machines, and sharpened overall programming skills.
My Contributions
- Created enemy state machines to handle AI behavior
- Developed the final boss logic and mechanics
- Implemented an equipment system for picking up and dropping weapons
- Built and refined an in-game timer system
- Collaborated closely with the artist and 3D modeler to bring their work into the game
Code Implementation
Advanced weapon system supporting multiple fire modes
Piece of code showcasing how I made a weapon system
Pick up and Drop Weapon system
Showing a system that picks up and drop weapons on the ground
Screenshots
Worked on the boss logic through state machines and enemy spawner
Implemented timer and polished it
Worked with 3D artists to implement their work in the engine, helped with multiple smaller UI tasks